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Little Nightmares 2 Ending Explained: Why Did Six Betray Mono at The End?

Little Nightmares 2 Ending Explained

The puzzle-platformer horror adventure game Little Nightmares II was created by Tarsier Studios and released by Bandai Namco Entertainment. It serves as the precursor of Little Nightmares from 2017.

The narrative, which takes place before the events of the first game, centers on Mono, who must team up with Six, the main character from the first game, in order to survive the horrors of the Pale City and unearth its sinister mysteries.

On February 11, 2021, the game was made available for Microsoft Windows, Stadia, Nintendo Switch, PlayStation 4, and Xbox One. Supermassive Games created an improved version, Little Nightmares II: Enhanced Edition, which was made available on August 25, 2021, for Microsoft Windows, PlayStation 5, and Xbox Series X/S.

A majority of reviewers praised the game’s aesthetics, mood, gameplay, and sound upon its release, while a few questioned its controls and a few inadvertent errors. The game sold a million copies globally within a month of its release.

Table of Contents

Plot Summary

Mono, a young child with a paper bag covering his head, wakes up from a dream about a door at the end of a hallway that is marked with an eye. He travels through the wilderness and walks inside a run-down shack.

He releases Six, who is being kept captive by the neighborhood’s masked Hunter. The Hunter pursues the couple until they corner him, at which point they shoot him dead.

Mono and Six use a door as a raft to float across a body of water, arriving in the Pale City, which is shrouded in mist and rain and covered in broken televisions. Mono tries to access the hallway from his dream by using televisions as portals during the entire journey.

Before he can get to the door, Six always pulls him back out. Additionally, he comes across various glitching, ghostly remains of kids, which he can absorb by engaging.

When Six is taken prisoner by the school’s raving pupils, the porcelain Bullies, Mono, and Six are forced to part ways.

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Six are saved by Mono, and together they manage to get away from the Teacher with the long neck. Six discovers her distinctive yellow raincoat outside the school.

When the two arrive at the hospital, they are greeted by the mannequin-like Patients, their disjointed Living Hands, and the swollen Doctor who scurries around on the ceilings.

The Doctor is lured into an incinerator by Mono, who has the option of killing him there or keeping him trapped. Then Mono and Six leave and enter the Pale City’s center.

They discover the Signal Tower, which emanates a pervasive Transmission that governs the citizens of the city: the TV-dependent Viewers, whose features have been altered by continuous exposure to it.

Through a television, Mono finally makes it to the door, which opens to show the spectral Thin Man. The Thin Man appears once Mono is removed from the television, capturing Six while leaving a glitching shadow of her in his wake.

As Mono approaches the Signal Tower to meet the Thin Man, Six’s shadow continues to follow him. When Mono takes his bag off, he fights and disintegrates the Thin Man after realizing he possesses abilities akin to his.

He then pulls the Signal Tower toward himself. Six is now a disfigured giant when Mono enters the Signal Tower and finds him. When he breaks her music box, she becomes hostile, but Mono destroys it to make her back to normal.

The youngsters are being pursued by the gelatinous mass of flesh and eyeballs that makes up the Signal Tower as it starts to collapse. Although they outrun the crowd, Six lets Mono fall into an abyss while escaping through a television gateway.

Mono sits on a lone chair, alone and encircled by the crowd, and accepts his fate. With passing time and the influence of the Signal Tower corrupting him gradually, Mono eventually transforms into the Thin Man revealing that the Thin Man is Mono’s future self.

The door closes as the camera pulls back to reveal the now-adult Mono in his dream in the room at the end of the hallway.

A closing scene sees Six leaving the television gateway and coming face to face with her shadow counterpart, who points to a booklet promoting the Maw on the floor if the player has located all of the collectible glitching remains. The first game’s events begin when Six’s stomach begins to growl out of hunger.

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Ending Explained

In the last act of Little Nightmares 2, Mono will convert Six back to her regular shape after saving her. These two will then start running to get away from the big glob of eyeballs.

There will be a time during their escape when they must make a significant jump. Six makes the initial jump and lands safely. She then turns around and catches Mono just before he is going to collapse.

Numerous times, Six has intervened to save Mono. But this time, she drops Mono, causing him to tumble to the ground and get caught by the goo. Despite the appearance that Six intentionally allows Mono to fail, this is not the case.

Six can now easily see Mono’s face because he is no longer hiding it behind a mask or hat. She attentively examines him before dropping him and notices similarities between him and the Thin Man.

She makes the decision to remove this threat for this reason. Ironically, Mono ends up being the Thin Man as a result of Six’s treachery.

The Little Nightmares 2 review is above average for any platform that rates video games. This is because it can effectively utilize contemporary horror films like The Babadook, Midsommar, Get Out, Hereditary, and others.

These contemporary masterpieces have a lot of jump scares and gore, which helps to further develop shivers and produce an intriguing, distinctive atmosphere.

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