Batman: Arkham Knight Walkthrough - Secrets: Blake Island No. 3
The trophy is located inside the building. You can gain access to the building by destroying one of the wooden entrances with the batmobile. Park the car inside the building and use the hook to reach the upper balconies.
15 - Trophy 15
Get to the underground area of the Panessa Studio and use the electric winch on the fuse box. Get to the next area and connect the batmobile to the generator to charge the car. Activate AMY's pulse and Batman's catapult. Activate the launch line while you are still in the air, and you will find yourself on a rope above the force field. Now you can use the batarangs on the green question marks and the batcave to grab the trophy.
16 - Trophy 16
The trophy is located in a small room inside the building, and you are separated from it by a weakened wall (use detective mode to find it). Slide towards this wall (start from the nearby roof). Batman must destroy it by coming into contact with it.
17 - Trophy 17
The trophy is on the roof of Panessa Studios behind a weakened wall, and you should get your batmobile here. Start near the lighthouse to the southeast of the collectible and perform two jumps to reach the roofs of nearby buildings. Keep riding on the roofs (be careful not to fall!) until you reach the wall. Use the batmobile's weapons to destroy it.
18 - Trophy 18
The trophy is in a cage at the top of a small glass tower. Enter the batmobile and use the power winch at the base of the tower. Now you have to start moving the batmobile left or right. This will cause the glass elements of the tower to change their positions. Use this method to continue showing the green question marks (there are three of them) and hit each one with the batarang remote control.
19 - Trophy 19
The trophy is inside the cage on the wall. Approach the robot found in this location (don't let it see you!) and order the car to stop on the right pressure plate. Once this is done, place Batman on the left pressure plate. Now you can come across a collectible and use your batclave to capture it.
20 - Trophy 20
The trophy is easy to find in the area under the bridge. You'll find it on a drawer next to a chaise longue and a TV.
21 - Trophy 21
The trophy is located at the base of the lighthouse. When you arrive here, look for a small wooden stand (you don't need to use gadgets).
22 - Trophy 22
The trophy is inside a large cage. After arriving here, use the batmobile's power winch to pull out the metal object. Sprinkle the explosive gel onto this object and then push it back inside. Now you can blast the gel. Doing this will stop the steam flow and allow you to perform a slide to get inside the cage. Sports betting newcomers can unlock a 75% welcome bonus up to $150 for pre-match wagers on popular leagues. During account creation, insert the 1xbet promo code new user halfway through the registration form so the promotion is linked automatically. The bonus may require 6 bets at minimum odds of 1.60 within 7 days. Avoid rushing turnover and focus on events you follow closely to make more informed betting decisions.